Archive | Review

Tags: , , , ,

Tumbledrop

Posted on January 31, 2010 by Nick Kornek

Seller:
Price:
The best of the best; everything about this is perfect.
MustTap Score Golden Tap

    - Great replay value
    - Super charming and challenging
    - Straight up fun!

    - Can rely too much on trial and error but quickplay eliminates the problem

Tumbledrop is just a perfect package. It's fun, it's got charm, and it's infinitely replayable. This is a must have game for anyone.

Tumbledrop is a physics based puzzle game from Starfruit Games.

Physics based puzzle games are not exactly uncommon, especially among casual game markets like the App Store, so when I first took out my iPod Touch and loaded up Tumbledrop I honestly didn’t expect it to stand out that much.  I also didn’t expect it to become one of my favorite games on the platform.  Damn I was happy to be proven wrong.

Completing a level with only one move is a real challenge, and super satisfying!

Completing a level with only one move is a real challenge, and super satisfying!

You only have one goal throughout the entire game: get the pink star to safety.  On every level you’ll have some sort of arrangement of yellow blocks with the pink star somewhere on top.  You’ll tap on yellow blocks to eliminate them and that’s where the physics come in as the whole structure starts to tumble, hence the name.  In order to pass each level you’ll need to ensure that your pink star lands on solid ground and doesn’t plummet into the pools of water on either side, a task rendered even more challenging by addition of a cooldown period between each block elimination.

I wouldn’t blame anyone for thinking that until now the game still sounds pretty run-of-the-mill because everything I’ve talked about up till now kind of is, but that’s only because I haven’t mentioned how amazingly charming this game is.  Every piece has a cute little :3 emoticon face on it and when they are about to fall into the water their expression changes to one of absolutely silly terror.  It just adds so much fun to the game when you remove a wrong piece and watch as a whole pile of totally freaked out little block fall slowly to their doom, and it almost makes you want to fail levels on purpose just to get a laugh.  Every level ends with a big smile on your star and a giant screen filling rainbow just so you know you did well.  All in all it just oozes with so much charm and silliness that the only people it wouldn’t make smile are the same kind of people who punch babies.

The main mode in the game simply tasks you with completing various sets of levels that increase in difficulty as you progress.  You can earn medals on each level by either completing if with very few turns or with as many as possible.  It’s actually quite fun to return to a previously completed level and try to figure out how to get these different medals; believe me it’s way harder than it sounds.  Normally I would have to knock Tumbledrop for the fact that its gameplay can start to rely too much on trial and error, however the developers included another game mode called quick play that throws that complaint out the window.  In quick play, you’ll complete randomly selected levels and try to rack up as many points as you can.  The catch is that if your star falls into the water once you have to start back at 0.  This forces you to really think about what you do and try to predict how the physics will react.  Overall I thought it added a great level of replayability and a lot more challenge to an already great game.

Watching the pieces freak out when they're headed for the water is absolutely hilarious

Watching the pieces freak out when they're headed for the water is absolutely hilarious

If I were to rate this game on the quality of its rainbows alone I would give it a perfect score.  But light spectrums aside, this is honestly an amazingly fun, charming, and challenging game that everyone should probably buy.  That’s why I give it the only rainbow-filled rating we have, a Golden Tap.

Score

MustTap Score: Golden Tap

The best of the best; everything about this is perfect.

Bottom Line
Tumbledrop is just a perfect package. It's fun, it's got charm, and it's infinitely replayable. This is a must have game for anyone.

Screenshots

Completing a level with only one move is a real challenge, and super satisfying! Watching the pieces freak out when they're headed for the water is absolutely hilarious


Comments (2)

Tags: , , , , , ,

Cogs

Posted on January 29, 2010 by Jon Lim

Seller:
Price:
Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Very polished game
    - Smooth game mechanics
    - Tons of levels to choose from
    - Great replayability

    - Achievements are kind of lame
    - Have to purchase additional puzzles
    - Only includes 10 levels

Brilliant puzzle game through and through, mixing traditional tile sliding action with objects that interact with each other on a 3D grid. Challenging from the start with so many different types of objectives, puzzle fans, definitely grab this game!

Cogs is an incredible machine-type of puzzle game from Lazy 8 Studios and published by Chillingo.

I am a huge fan of Incredible Machines. I played that game non-stop when I was a lot younger, all the way up to just about last week! Well, Cogs isn’t exactly Incredible Machines, but it certainly does bring up quite a few memories of Incredible Machines.

Cogs is a great puzzle game where you are tasked with solving the problem at hand: you need a bell to be chimed, you need to redirect gas from the source to the balloon or output or whatever, or you need to crank the Jack-in-the-box to come out of his damned hidey hole. Regardless of the task at hand, you are judged by your solution, the time it takes to find that solution, as well as the number of moves it took you to find that solution. Just keep shifting those tiles!

This blue gas tastes funny.

To shift a tile, you just tap on it and it moves to the open space. You can also shift multiple tiles (Which counts as one move!) if you have more than one or two in a line that you want to move. There are also little dynamics of moving around gears and possibly other items, where if you move a gear into other gears, you are probably going to cause the other gears you are touching to spin. Usually not a problem, until you find a puzzle where you have to do things in a synchronized fashion – pain in the bum.

The mechanics of this game are fantastic – you are either working on a flat board, or a cube that you can rotate by tapping with two fingers and dragging. It really takes this type of puzzle game to the next level, making you keep tabs of ALL of the sides that you need to solve as well as making sure you do it in a timely and minimalistically as possible. The art is great – completely 3D and very well done graphics which ran smoothly on my 3GS.

I would do this naturally anyway!

If I could complain about anything, it’s the rather unimaginative achievements available on the Crystal platform, but that’s not really a fault to speak of. Speaking of which, and this doesn’t count toward the review, this was my first interaction with the Crystal social gaming platform. I have to say, it is incredibly polished and definitely a contender for OpenFeint and Plus+! Actually, there are only 10 puzzles available to you when you first purchase the game. That seems pretty short for a game like this, and that is a rather silly problem.

Overall, Cogs is a brilliant game – I’m still trying to finish all of the puzzles in Inventor mode, and then I’m going to run through Challenge mode and try to get this brain thinking again. There are no real shortcomings to speak of, it’s a load of fun that works your brain, it looks great, and the game mechanics work brilliantly. Unfortunate that you have to purchase the puzzles outside of the first 10 that they include, but definitely still gotta check it out.

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
Brilliant puzzle game through and through, mixing traditional tile sliding action with objects that interact with each other on a 3D grid. Challenging from the start with so many different types of objectives, puzzle fans, definitely grab this game!

Screenshots

What do you mean "synchronously?" This blue gas tastes funny. I would do this naturally anyway!


Comments (1)

Tags: , , , , , , ,

Dracula: The Path of the Dragon

Posted on January 27, 2010 by Jon Lim

Seller:
Price:
It's technically solid, but what comes out is pretty plain.
MustTap Score Iron Tap

    - Great art and story
    - Faithful port from the PC

    - Nothing out of the ordinary
    - May be a little slow at times

Wonderful port of a great point-and-click adventure game from the PC and has great artwork and story behind it. Other than that however, just an average game.

Dracula: The Path of the Dragon is a point-and-click adventure game from Tetraedge Games and published by Chillingo.

Boy, it sure is foggy in ... Transylvania.

Dracula: The Path of the Dragon is the first in a three game series that originated on the PC as a point-and-click adventure game similar to the vein of Jules Verne’s Return to Mystery Island that we have also reviewed. With that said: there isn’t much of a difference.

Sure, there’s a different setting and storyline, but it’s a simple point-and-click adventure game where you go around talking to people, taking objects, and using those objects on those people you have spoken to or on other objects. The storyline itself is pretty gripping though, here’s a sneak peek:

Dracula: The Path of the Dragon is set in 1920, casting you in the role of Father Arno Moriani, who is sent to investigate a potential candidate for sainthood in Transylvania.

A saint! In Transylvania! Oh for sure she’s a vampire. Chillingo sent over a game walkthrough that I didn’t end up using because I didn’t want to spoil the story for anyone – but I’m pretty sure she’s a vampire. The gameplay mechanics are pretty simple – touch and drag to look around, tap to interact, and… well that’s about it. You have a pretty robust inventory full of items (Eventually) that will be able to interact with a lot of different things.

Check out that hot stud... oh wait that's me!

The art of the game is beautiful – beautifully rendered 3D-ish settings with well animated sprites of all of the different characters in the game. The music fits the mood very well and the port over from the PC was done pretty darn flawlessly.

Overall, Dracula: The Path of the Dragon is a pretty average game – nothing blew me away and there wasn’t really much to review other than the storyline and gameplay mechanics. The story will definitely keep you interested if you’re into these sort of games, so definitely check it out!

Score

MustTap Score: Iron Tap

It's technically solid, but what comes out is pretty plain.

Bottom Line
Wonderful port of a great point-and-click adventure game from the PC and has great artwork and story behind it. Other than that however, just an average game.

Screenshots

Boy, it sure is foggy in ... Transylvania. Check out that hot stud... oh wait that's me!


Comments (0)

Tags: , , , , ,

Hotel Mogul

Posted on January 26, 2010 by Jon Lim

Seller:
Price:
Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Simple concept, executed very well
    - Game mechanics are solid
    - Graphics are simple but effective

    - Nothing spectacular

Hotel Mogul is a solid game - well designed and executed, and definitely a must have for lovers of time-management games. An above average, quality game, but nothing will blow you away.

Hotel Mogul is a hotel-centric time-management game from Alawar Games.

Have you ever wanted to dabble in real estate? Don’t have the cash or knowledge to get licensed and start flipping properties? Well, Hotel Mogul could be a pretty fun alternative that will only cost you pocket change. What’s the situation? Well, you’re working for a woman who quickly gets pushed out of her company for no real reason other than having a real lack of fashion sense. Your goal is to build her an empire so she can feel better about herself. Alright, that really isn’t the story behind it, but what I just made up was a lot more entertaining for me!

Work faster, faster!

In reality, you’re learning the ins and outs of hotel management – on a very high level. You don’t have to worry about the little details of the hotels, just build ‘em, monetize ‘em, sell ‘em, and complete any objectives you may have for the level. You progress through the different levels, unlocking all kinds of different buildings you can buy that have different capacities or values. There are two kinds of buildings: hotels, and decorative. Hotels are pretty self explanatory, and decorative should be too, but they also add specific bonuses to the buildings in the radii specified by the description. For example, building a statue in between two hotels will increase the income for those hotels by 40%, which is a godsend in the long run.

You will have objectives for every level, they can be as simple as “Build a three star hotel” and they are not very difficult to accomplish, but the real challenge is doing them within the “Expert” time frame, which gives you additional points! These points can then be used to purchase additional hotels, decorations, services, and features for your empire. The sheer variety of buildings and whatever else you can build is simply mind boggling, and adds a certain level of depth to the game that I thoroughly enjoyed. I am sure that later in the game, you will have to use a combination of those decorations and buildings to achieve the income goals you will be needing for the objectives.

Don't tell me I'm not an expert, damnit let me try again!

The graphics are simple – sprites that are well drawn and have a great level of detail on them. There isn’t very much animation but what little there is is very smooth and pleasant to the eyes. No complaints whatsoever on the graphics, and there are even little animated shorts in between! The sound is simple as well, little dings and dongs go off every now and then letting you know when certain events are happening – like when you have money, or when you can collect your money.

Overall, the game plays very well – the mechanics are smooth and flow very well together, the concept is great for time-management game lovers like myself, and the game is very well polished. On the flip side, the game didn’t blow me away and there is plenty of room for improvement, better than average I would say.

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
Hotel Mogul is a solid game - well designed and executed, and definitely a must have for lovers of time-management games. An above average, quality game, but nothing will blow you away.

Screenshots

Work faster, faster!


Comments (1)

Tags: , , , , ,

Mission: Deep Sea

Posted on January 24, 2010 by Nick Kornek

Seller:
Price:
It works, but I still wouldn't drink from it.
MustTap Score Rusty Tap

    - Nice graphics
    - Intuitive controls

    - Boring and repetitive missions
    - Forgettable story
    - Significant design flaws

Though it may seem interesting from the onset, Mission: Deep Sea just has too many flawed ideas for it to be worth your money.

Mission: Deep Sea is an undersea exploration game from Hiccup Studios and Chillingo.

In the far flung future mankind needed a way to carry out dangerous and complicated undersea missions. They turned to the most logical tool for the job. You guessed it: Telepathically controlled cloned sea turtles.

Let me run that past you again.

Telepathically controlled cloned sea turtles.

Thus we have the premise of Mission: Deep Sea. You’ll play as the pilot of one such turtle, taking on various missions with the main goal of saving the environment.  The game’s controls are pretty intuitive and original.  Each half of the screen controls one of the turtle’s front flippers, so you end up making actual swimming motions to move around. After only a few minutes of practice I was easily maneuvering the undersea terrain. I should also mention that the graphics are pretty good in this game. The sand textures look pretty believable and the water itself has a good murky look to it that gives you a feel for how dark things can be underwater. Your turtle itself looks great and animates fluidly, which is great because you’ll be staring at its back for the entire length of the game.

Turtle! Turtle! Turtle!

Turtle! Turtle! Turtle!

It’s quite unfortunate that my praise for Mission: Deep Sea has to stop here because the most important factor, the game part, is a poorly designed and boring mess. You’ll only have 5 missions to play through before the credits roll and each mission only takes around 3-4 minutes to complete. There is only one mission that stood apart from the others and actually took me about 15 minutes to complete and that was only because it was so poorly designed that you end up swimming around aimlessly until you find your objective. Also, four out of five missions task you with doing the exact same thing.  You may be given some sort of different context each time, but in the end all you really do is position yourself in front of your objective to win. Even then, the game can be overly picky about positioning. The second mission tries to mix things up a bit by making you try and catch up to a moving target, and trust me when I say that this is the only remotely fun mission in the game. It’s never a good sign when your game peaks at the second level. The last mission is actually the only one that plays differently but unfortunately its so terribly designed that it just ends up being immensely frustrating.

There is a story here that the developers try to squeeze in during the last missions in order to give some semblance of a need for a sequel.  Overall though, its pretty generic and easily forgotten. I also feel the need to rant a bit about the environmental protection themes present throughout the game. Let me be perfectly clear that I actually strongly support protecting the environment, but the way the game approaches the subject is just childish. In reality, sea turtles are an endangered species. In the game, this is no longer a problem because we simply solved it through cloning. Also, if you ever accidentally swallow a plastic bag (The only way to fail most missions.) you’ll be informed that everything is okay and the bag was removed through an easy and painless procedure, instead of the truth that your poor innocent sea turtle just died. Overall I found that this approach just trivialized an important issue.

You'd think that the only two cutscenes in the game would have actually been proofread

You'd think that the only two cutscenes in the game would have actually been proofread

Overall, Mission: Deep Sea is a couple of great ideas held down by some absolutely terrible ones. The missions are repetitive and poorly designed, so much so that I simply cannot recommend it to anyone. Hopefully these significant flaws will be corrected in the eventual sequel.

Score

MustTap Score: Rusty Tap

It works, but I still wouldn't drink from it.

Bottom Line
Though it may seem interesting from the onset, Mission: Deep Sea just has too many flawed ideas for it to be worth your money.

Screenshots

Turtle! Turtle! Turtle! You'd think that the only two cutscenes in the game would have actually been proofread


Comments (1)

Tags: , , , , ,

TxtBlaster Review

Posted on January 22, 2010 by Nick Kornek

Seller:
Price:
It's technically solid, but what comes out is pretty plain.
MustTap Score Iron Tap

    - Great for quick play sessions
    - Develop sweet keyboard skillz

    - Shallow gameplay
    - No online leaderboards

TxtBlaster may entertain you for a little while, but you'll get bored quickly. Pick it up if you need to practice your typing or if it's on sale, otherwise you might want to skip this one.

TxtBlaster is a retro arcade style game from bite interactive.

I imagine that the developer meeting where they came up with the premise for TxtBlaster went something like this:

Dev #1: okay, what’s a great arcade game that everyone loves?
Dev #2: Space Invaders!
Dev #1: yes! Now what’s a cool game that’s kind of obscure but awesome?
Dev #2: Typing of the Dead!
Dev #1: Perfect! Now by their powers combined, we have…  Typing of the Inva… I mean TxtBlaster!

Okay so maybe there was more to it than that but it doesn’t change the fact that there’s very little fresh material in TxtBlaster, and while it may not have the same level of reverence as its sources, its still a decent game on its own.

Get ready to thumbcercise!

Get ready to thumbcercise!

If you haven’t yet mastered the use of your touch screen keyboard this game might just be the tool you need to practice without having to leave yourself endless notes full of gibberish.  Little pixelated aliens fall from the sky carrying convenient little signs that say exactly which letter makes them explode.  The goal is to blast away all of the invaders in each level to prevent them from landing and destroying your little moon base.  That’s about it though, the game never really gets more complex.  As you progress through the levels you’ll encounter some different enemy types who fall in different ways and the game will start getting faster.  Eventually you’ll hit that barrier where you can’t possibly type fast enough on a touch screen keyboard to keep up with the speed of the game.

The game has a very appropriate 8-bit art style that fits perfectly with the type of game.  The invaders themselves each have a unique look that allows you to quickly identify them and prioritize the types that fall more quickly.  There’s also a neat little chiptune to listen to while you play and while it adds to the retro feel it gets repetitive quickly.  There’s only one mode available for play and while you have 3 difficulty levels to choose from, the only thing that changes is that on a harder setting you’ll start at a later level.  To make matters worse, the point bonus they give you for jumping right into the harder levels is significantly less than the score you would have accumulated had you taken the two extra minutes to play from the beginning.

Damn you aliens! Get off my moon!

Damn you aliens! Get off my moon!

Overall, txtblaster is a game who’s only real flaw is a lack of depth.  Simply put, the game is solid, the graphics fit nicely and the sound does too, but in the end it just won’t hold your interest for long enough to make it really worth the money.

Score

MustTap Score: Iron Tap

It's technically solid, but what comes out is pretty plain.

Bottom Line
TxtBlaster may entertain you for a little while, but you'll get bored quickly. Pick it up if you need to practice your typing or if it's on sale, otherwise you might want to skip this one.

Screenshots

Get ready to thumbcercise! Damn you aliens! Get off my moon!


Comments (1)

Tags: , , , , , ,

Fleeced! – Shear Terror

Posted on January 20, 2010 by Jon Lim

Seller:
Price:
The best of the best; everything about this is perfect.
MustTap Score Golden Tap

    - Fantastic game mechanics
    - Multitude of weapons and defensive upgrades
    - Fast-paced action never gets old

    - Graphics aren't the best
    - Story is a bit short

Fleeced! - Shear Terror is just addictive. Better than a drug, and you can get your daily dosage of llamas while you are at it. In fact, you hate llamas if you don't play this game. Fast-paced action strategy game that will keep you playing for hours!

Fleeced! – Shear Terror is an action strategy game from Bight Games.

You and your brother are in a feud – you have walled yourselves off with a llama in order to protect yourself from “llama fur banditos” (Made that name up myself!) who just want to get into your secret garden and shave your poor llama. On top of that, your brother is firing cannon balls at you and your wall in order to make your llama naked first, but that isn’t happening on your watch! Oh no, you’re going to build cannons faster, stronger, and better than what he has, and you’re going to shoot the crap out of his walls faster than he can repair it!

You're damn right it's on.

Well, that’s the plan anyway. The name of the game is simple: protect your llama from that big burly bandito, make your brother’s llama vulnerable, and repair your walls in a bid to have the last llama standing. You will have four cannons at your disposal: a regular cannon, a double cannon, a buckshot cannon, and a cannon so big that I have to call it the BFG. Each cannon has its distinct advantages and strengths, those which mostly consist of being able to blow up walls and make your brother fall flat on his bum and make him look a fool. You can upgrade your cannons to upgrade their strength – which actually makes a pretty big difference!

So those cannons do have a pretty single minded purpose – blow up walls. Those walls however – starting with hay walls – can be repaired as long as you run up to it and hit the repair button. You can also upgrade the walls to strengthen them and make your repair jobs less frequent and necessary.

BOOM BABY!

I do have a confession to make however – I never once upgraded my wall. Alright well, I upgraded my hay walls to wooden walls during one of the stages, but I was actually trying to repair them and I ended up upgrading them by accident. Why did I never upgrade my walls? Well, I developed a strategy for the game where I was able to make the banditos shear my brother’s llama prett much consecutively – thereby winning the game for me almost instantaneously. It’s cheap, but who needs defense when your offense is impeccable?

Fleeced! is a very awesome game. The story itself is short, which could be bad, but I had a blast playing through it. All of the dialogue in between stages was great, even including a reference to a certain Black Eyed Peas song that I will leave up to you to discover. (Boom boom boom. Oops.) The game mechanics themselves are brilliant – simple joystick-like movement controls with your left thumb and an array of buttons for your right thumb, and you tilt the device to aim your cannon shots. One of my beefs with the controls is that, should you ever get an OpenFeint achievement, you’re going to be rendered useless in the short time that the achievements appear on screen because you can’t seem to use the controls at the same time! Not really a huge issue – except that one time where I was running to repair a damaged wall and I happened to get an achievement, so I stood there looking braindead while one of those banditos managed to break their way into my pen and shear my poor llama!

Keep laughing it up fatso, I've got my cannon pointed at your gut for next time!

Graphically, the game is alright – decent quality (for the iPhone) 3D graphics that were very smooth on my iPhone 3GS, as well as great drawing for the characters in between stages. The music and sounds are also great. There was also a multiplayer arcade option for up to two players, but as of this writing I couldn’t seem to connect to the Internet option, but in the meantime, you can still play it over wifi and bluetooth. Blow up your friends’ walls and make them suffer!

Overall, I completely loved Fleeced! – Shear Terror. I loved it so much that I just recommended a bunch of my friends buy it so that I can wreck their faces in this game, taunt them, and then wreck their faces again. I feel ashamed that I am so addicted to this game – but then it does center around llamas, so I think that balances everything out. A game this polished and fun only deserves one thing from us – a Golden Tap!

Score

MustTap Score: Golden Tap

The best of the best; everything about this is perfect.

Bottom Line
Fleeced! - Shear Terror is just addictive. Better than a drug, and you can get your daily dosage of llamas while you are at it. In fact, you hate llamas if you don't play this game. Fast-paced action strategy game that will keep you playing for hours!

Screenshots

You're damn right it's on. BOOM BABY! Keep laughing it up fatso, I've got my cannon pointed at your gut for next time!


Comments (2)

Tags: , , , , ,

Inkvaders

Posted on January 19, 2010 by Jon Lim

Seller:
Price:
Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Great art style and sound effects
    - Awesome weapons
    - Did I mention weapons?

    - Can become repetitive
    - Can become repetitive

A great side-scrolling action game where you blast the crap out of aliens with as many weapons as you can afford and carry. Want to blow up aliens and have a couple minutes to play a stage? Inkvader is what you need.

Inkvaders is a side-scrolling action game from Games Faction and published by Chillingo.

Imagine all of those campy science fiction movies where aliens are coming to invade the Earth and asking to be taken to your leaders, you know the ones, with the big lightbulb heads and bug eyes? Alright, take those aliens, and put them into a comic book with a macho hero who has a huge arsenal of guns at his disposal. Great, now… put that onto the iPhone as a playable game.

WHY ARE THERE SO MANY?!

That just about sums up Inkvaders. This great side-scrolling action game has you blasting your way through three different settings with many levels in each area, collecting power ups and cash so you can purchase the next big gun for your arsenal. You spend much of your time blasting through aliens or jumping with your jetpack, and the goal is simple: survive and make it to the end of the level.

At your disposal are a huge array of weapons that you can purchase via vending machines peppered throughout the levels, and you generate cash by killing those aliens or collecting moon rocks for money! On top of that, health and ammunition boxes are pretty easy to find – just tap them to grab them. The coolest part was this purple box with the capital letter ‘R’ on it which, when activated, starts up the “Rush” where a huge number of aliens will run toward you and it is your task to pop some caps into said alien asses.

The art direction is fantastic, it’s very comic book-style, as I mentioned earlier and the screenshots really do not do this game any justice. The backgrounds are all animated and detailed, and the quality of the art work is just astounding. The sound of the game is amazing – the sweet sound of your shotgun splattering the brains of the closest aliens next to you, your jetpack firing as you jump over an alien only to put a bullet in the back of its head, and the intense music that gets you pumped up to commit the previous acts of murder.

If I were to complain about anything, it would be about how repetitive Inkvaders can become – you’re basically just holding onto the right arrow and hitting the shoot button whenever aliens come onto the screen. With that said, the variety of weapons definitely compensates for this as you’re just obliterating aliens in as many ways as you feel fit. Speaking of which, the weapons available in Inkvaders are just great, they all have their different strengths and weaknesses that will come into play.

Don't mess with the guy with the chaingun.

Overall, Inkvaders is incredibly fun but without much depth to it. I would imagine that once you finish it, there really isn’t much incentive to go back and play it again unless you enjoy the mind-numbing alien massacre – which I did. Definitely a very fun game, so we do suggest you check it out!

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
A great side-scrolling action game where you blast the crap out of aliens with as many weapons as you can afford and carry. Want to blow up aliens and have a couple minutes to play a stage? Inkvader is what you need.

Screenshots

WHY ARE THERE SO MANY?! Don't mess with the guy with the chaingun.


Comments (1)

Tags: , , , , ,

Super Shock Football

Posted on January 17, 2010 by Nick Kornek

Seller:
Price:
Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Beautiful graphics
    - Easy to learn
    - Good multiplayer

    - Random movement can be frustrating
    - Too reliant on luck

The randomness of the movement can be pretty frustrating sometimes, but once you begin to look past it and master the passing controls you'll have a blast with this game.

Super Shock Football is a throwback to the old electric football tabletop games from Steamroller Studios and Chillingo.

Super Shock Football is a pretty strange game. Being based off of the table-top electric football games that originated in 1947 and reached the height of their popularity in the 50’s and 60’s it can be assumed that a large percentage of people with iPhones and iPod touches have never actually played the game.  The premise is simple enough, arrange your little players in formations (which have very little impact on the outcome of each play) and then press a button that makes the field start vibrating and moves your players in whatever direction possible, passing the ball when you feel it’s necessary.

Overall the game plays very well.  The controls felt very precise and other than the occasional bout of lag they were very responsive.  My only real major gripe with the gameplay is with the whole vibrating football mechanic.  When I say that your players will run anywhere I really mean ANYWHERE.  More often than not the majority of your team will immediately head for the sides and get stuck on the stadium walls, leaving the game to actually be played by 3 or 4 players that are spinning in circles.  This can start to get really frustrating, especially when it seems to only affect your team while your opponent’s players all rush straight to the end-zone.  Oftentimes you feel more like you’re watching a little league game where half the players stand around eating grass and chatting than any sort of real football.  I understand that the hectic movement is a central part of the classic table-top game, but it begs the question that if your core game mechanic is immensely frustrating then what is it doing in a game.

You'll see this pretty often

You'll see this pretty often

The way to counter your team’s erratic movements is by passing the ball to any player that seems to be heading in the right direction.  Thankfully Super Shock Football features a terrific passing mechanic that is really where the game’s fun comes from.  The longer the pass you try to make, the smaller the target you have to hit.  Add in the fact that you need to compensate for the receiver’s movement and you have something that’s both very quick to master and feels super satisfying when you can pull off a really long throw and have a player catch it in the end-zone.  I found myself forgiving most of the flaws brought on by the vibrating table mechanic since not having to control the players means that you can focus entirely on perfecting every throw.

True to its predecessor’s origins, Super Shock Football has a distinctly 50’s exaggerated cartoon graphics style.  The character models look great and have a surprising amount of detail when the camera zooms in, and the stadium itself looks terrific.  You can use the tilt controls to adjust the camera angle and multi-touch to zoom in, which I often ended up using just to have a nicer view while players ran.  The menus themselves all look pretty good with the same authentic retro style of the rest of the game.  Normally I would criticize a game for not having any music while you play but here I found that the lack of noise during game time really helped with the whole classic football vibe.  While you play you’ll only hear the occasional sound of the ball being caught or the ref’s whistle blowing, the audience cheer as you near the end-zone and a chorus of marching band music when you score. It’s small touches like these that really make the game’s atmosphere more immersive.

Wee! Camera angles!

Wee! Camera angles!

There are three different difficulties to play on as well as a local multiplayer mode included.  After only a few games I felt comfortable playing on the hardest difficulty since so much of the game relies on luck.  Also included is support for OpenFeint’s superb social network and achievements system that is becoming more and more standard among some of the app store’s best games.  Overall, Super Shock Football is a pretty fun game.  The randomness of the movement can be pretty frustrating sometimes, but once you begin to look past it and master the passing controls you’ll have a blast with this game.

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
The randomness of the movement can be pretty frustrating sometimes, but once you begin to look past it and master the passing controls you'll have a blast with this game.

Screenshots

Wee! Camera angles! You'll see this pretty often


Comments (3)

Tags: , , , ,

Green Fingers

Posted on January 15, 2010 by Jon Lim

Seller:
Price:
Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Addictive gameplay
    - Great art style
    - Tons of replayability through achievements and leaderboards

    - Tapping the wrong thing is frustrating

Terrifyingly addictive, with a high level of replayability through achievements and leaderboards, presented in a fantastic art style.

Green Fingers is a fantastic puzzle game from No Monkeys.

Green Fingers is a devilishly simple game: you have five pots with dirt in them, and things fall from the sky and you must re-arrange them to fall in the correct pots. Sounds simple enough right?

It really is simple!

Well… it is! Let me explain it more thoroughly. To start a pot, you must put soil inside. Then you place it in front of the seed bag that you wish to seed it with. Once the pot is seeded, you are then given a sequence of ingredients needed to make it into a full flower: sunshine, water, pollination (Bees!), and whatever additional ingredients come later on.

I was more in awe by how simple the concept was but how well executed it was. Think about it: you’re growing flowers, possibly one of the more mundane tasks ever known to man, and yet with a simple twist of things dropping from the sky, suddenly you have a really addictive game on your hands. Don’t let the screenshots fool you, I can easily get past the level three failure I had, and you should, because the great variety of flowers and ingredients is something you really have to witness. Well, that and the intensity of having to move pots accurately and in a timely manner really keeps you going.

The art style of Green Fingers is another thing to witness – it’s a very polished game! The sprites are all well drawn, cute, and easy to differentiate from one another. I love the art style in Green Fingers, very cheery and friendly and warm, something that makes you actually want to grow these flowers – instead of stomping them into a pulp after you ruin a good run.

I really could say more about this game, but I don’t think I really need to – it’s a well polished game from a company that has a history of creative games (Well… Alphabetic, but that game is insane.) and I really look forward to seeing what they have in store for us in 2010. The bottom line: Green Fingers is an insanely fun game for $0.99, and I’ve been playing at least once or twice a week during my down time. Not only is there integration with OpenFeint (I can’t even crack the top 10) but there are detailed statistics of your playing, in addition to some very challenging Achievements. Seriously, five five-in-a-row combos in a game, they seem to want to drive me to madness.

Read 'em and weep, suckers!

Go get this game, it’s terrifyingly addictive. (There’s even a lite version! Check it out!)

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
Terrifyingly addictive, with a high level of replayability through achievements and leaderboards, presented in a fantastic art style.

Screenshots

It really is simple! Read 'em and weep, suckers!


Comments (2)

Advertise Here
-->