Tag Archive | "Platformer"

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Mega Man 2

Posted on 24 August 2009 by Aaron Kosinski

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It works, but I still wouldn't drink from it.
MustTap Score Rusty Tap

    - The side-scrolling masterpiece can have a place on your home screen.
    - You get to hear the classic song soundtrack anywhere you go.

    - Additions to game balance completely change the game.
    - Low framerate, many bugs, shoddy performance.
    - Controls render this difficult game virtually unplayable.

This is one of the few Mega Man games worth skipping, bug-ridden with horrible controls, you definitely should pass on this.

Mega Man 2 is one of the finest gaming accomplishments of the 8-bit era and was developed by Capcom.

The Game

I’m sure that if you’re reading this review you know the story already, but just for the sake of formality, let’s first go over what we’re talking about. Mega Man 2 puts the player in the robotic legs of a futuristic hero as he battles countless enemies and eight vicious bosses in his quest to stop the evil Dr. Wily from controlling the world. The game utilizes simple run, jump, and shoot mechanics in a sidescrolling world, but also sets itself apart by awarding you with different gun variations each time you defeat a boss. It’s unique in that you can have just as much fun trying to figure out which scenarios are best for each gun as you can just trying to make it through levels using only the default buster shot. Mega Man 2 truly is brilliant in it’s design, but it’s also famous for it’s difficulty. Like most iterations of the Mega Man series, players will find themselves having a heck of a time getting through the pixel-perfect platforming, numerous bottomless pits, overwhelming enemy spawns, and (mostly) insane boss fights. Unlike most games that withhold this sort of difficulty, Mega Man 2 has always managed to give the player a fun experience, and as such, it is regarded by all critics as a gem that should be treasured forever.

You’re now hearing the Mega Man 2 title theme.

If you’re a Mega Man fan, or fans of video games in general, you’re undoubtedly aware of the hugely popular Mega Man 2 game which debuted on the original Nintendo Entertainment System roughly 20 years ago. Most gamers will say that it is their most memorable Mega Man exerience, and rightly so. Mega Man 2 is packed with intense action, incredible platforming, a glorious soundtrack, varied stage themes, and an overall nostalgic experience which has justified countless ports and inclusions in anniversary packs – not to mention helping to spawn a franchise that would remain to this day with an insane amount of sequels and spin-offs.

When I first saw Mega Man 2 appear on the iPhone app store, my eyes lit up like a little boy in a video game store. The idea of hopping into a stage on the go, hearing the music, enjoying a romp through the pits and enemies, using my buster-shot… it seemed too good to be true; unfortunately, almost immediately after I made my five dollar purchase, I realized I was right. Mega Man 2 on the iPhone is a prospect that is simply impossible to execute properly, and this release proves it.

To understand why the idea of a good iPhone version of Mega Man 2 is impossible requires just one play of this game. It boils down to two big reasons: First, as previously mentioned, Mega Man 2 is a difficult game. Even if the port was perfect, the precision controls required for the platforming and shooting cannot be emulated on the iPhone’s touch screen. What we get with the controls of the iPhone version is the typical “fake” joystick and buttons on the bottom of the screen controlled by touch. These controls work, but aren’t reliable enough to allow for a successful and frustration-free experience. Second, to help alleviate the difficulty and lack of accurate controls, changes would need to be made to the game. The developers realized this, but failed to see that the changes that were made completely change the game experience altogether.

Changes to the gameplay are horrendous. While some changes were accidental, such as enemy spawn rates, other changes give the impression that the developers were trying to baby you through the game because they were aware of the fact that the game is unplayable. Health drops are never a worry, extra lives drop at least three times per level, the B button has automatic turbo functionality, Mega can take more damage and dishes out more damage, knockback when taking a hit is reduced, longer invulnerability time, the list goes on and on. These changes completely break the game, and I found myself able to literally rush through entire stages without worrying about health or firing a single shot. The worst change of all, though, is that Mega Man now jumps higher and falls slower than a feather, allowing him to float freely across almost the entire screen. To compensate for this travesty, Mega Man’s surroundings move slower than molasses. At first you might think the game’s framerate is lagging, which would be inexcusable, but instead, the game is meant to be played at a constant FPS of negative thirty. That may not make sense, but neither does this port.

Graphics

Did I mention all of the bugs?

On the upside, the aesthetics of the game remain intact, and in screenshot form, this is the exact same Mega Man 2 as the original. The pixelated side-scroller has a moniker that has become very famous, and I don’t doubt that some of you out there have a t-shirt with this 8-bit boy’s face on it (I see you smirking.) The game can be played in both portrait and landscape mode, and the emulated arcade board has a background taken straight from the game’s original box art. This nod of fan-service brought a smile to my face and almost made me forget that I wasn’t playing the same game that I remember.

Sound

Mega Man 2’s soundtrack is amazingly well done, and extremely nostalgic for long time gamers. The nerd inside me even compels me to divulge that I have a few ringtones on my phone taken straight from the game. It’s almost become a sign of nerd status to be able to recognize each boss theme, and the amount of remixes, dedications on YouTube, and officially licensed discs is enough to tell you that this is a game whose music will continue to be remembered throughout the ages. It pleases me to tell you that every bloop, bleep, jingle, and song makes it’s triumphant return on the iPhone. It displeases me, however, to tell you that the game’s slow performance and chugging nature occasionally cuts out sound effects or pieces of the song during action.

Additional Comments

It’s not how you remember it.

As if it wasn’t bad enough, my experience with the game was also riddled with bugs. Standing in lava, and being unable to jump off of a cloud in Airman’s stage are some of the highlights. At the very least, these bugs should have been removed in later updates. Sure enough, later in the game’s life, a “Classic” mode was added to the game. I was hopeful, and while it did remove some minor bugs, it more importantly took out several of the forced changes that made the game more easy. By doing so, the inaccurate controls became even more prominent, and the game remains unplayable. While it’s nice to know that the developers saw it fit to try and fix some of the issues (Most of which they caused themselves,) it is all for naught. Mega Man 2 on the iPhone cannot be fixed.

Conclusion

As stated several paragraphs up, there are two main reasons why this game cannot be executed on the iPhone. In the default setting, you will fall victim to both, but even with the classic update, you’re still getting hit with the first reason: that the game cannot be controlled well enough to enjoy. If it’s not one reason, it’s going to be the other, and this dilemma seems somewhat impossible to avoid. In the end, Capcom is a business, and Mega Man 2 on the iPhone is obviously nothing more than easy money for them. It looks like Mega Man 2, and it sounds like Mega Man 2, but there are too many faults in it’s execution in gameplay to be Mega Man 2. As a gamer, it’s your job to recognize these faults and do your part to help the industry. In this case, your role is clear: don’t buy this game.

…Unless you want a really cool app icon on your home screen… or are looking for a “Mega Man 2 Soundtrack” app that has a very convoluted menu system… it is only five dollars… someone slap me.

Score

MustTap Score: Rusty Tap

It works, but I still wouldn't drink from it.

Bottom Line
This is one of the few Mega Man games worth skipping, bug-ridden with horrible controls, you definitely should pass on this.

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Spy Bot Chronicles

Posted on 13 August 2009 by Jon Lim

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Looks great and gives out some quality stuff!
MustTap Score Silver Tap

    - Well-polished, story-driven action platformer
    - Great art style
    - Fantastic soundtrack

    - Controls sometimes stick
    - Doesn’t seem long enough

Spy Bot Chronicles is a very well-polished game from IUGO Media Entertainment that is along the same vein as their Toy Bot series, a wonderful side-scrolling action platformer that fun, simple to play, and challenging. One of the best platformers for the iPhone thus far, definitely check it out.

Spy Bot Chronicles is an adventure-platformer created by Canadian indie devs IUGO Media Entertainment, part of the Toy Bot franchise.

The Game

Meet Cowboy Bot and General E. Leebot

Spy Bot Chronicles places you in the metal boots of one Spy Bot, buddies with Toy Bot, whom you may have previously met in Toy Bot Diaries, some sort of cowboy Bot, and General E. Leebot. During one of your space escapades, a fella by the name of Thief Bot comes and kidnaps your homefry, Toy Bot, and flies off into hiding in his fortress. You, as the intrepid Spy Bot, are tasked with the job of getting your bumbling fool of a friend back and hopefully steal some of Thief Bot’s phat lewtz. So you jump straight into some side-scrolling, platform-jumping action that you control with two on-screen arrows with a jump button. In addition, you will gain the ability to shoot lasers from your antenna, double jump, and an ability to hack into electronic mainframes scattered throughout the worlds.

The emphasis of Spy Bot Chronicles isn’t on the story, which plays a subtle role in the game, but more on the increasing difficulty of the platforming action as you progress throughout the different levels. Different enemies will be introduced as you take Spy Bot from level to level, but you will only encounter about six or seven different enemies in total throughout the game. There are four zones in Spy Bot Chronicles, with about five-ish levels per zone, as well as some hidden levels that you unlock by finding the hidden terminal in a level and having the correct amount of cogs collected. Sometimes those terminals with the numbers on it don’t unlock hidden levels but instead give you collectibles, which are pretty much just for bragging rights and replayability of the game.

A gift? For me?

Hacking plays a rather large role in Spy Bot Chronicles, activating otherwise inert objects and having them move or spin or boost you to other places, as well as opening doors. At the end of each zone, there is a castle level that has you testing all of your abilities and knowledge gained from that zone, ending it off with a spinning puzzle where you must match the spinning objects with the objects on the outer ring, as pictured. There is only one boss match at the castles, and that occurs in the fourth zone, otherwise known as Thief Bot’s fortress of solitude. Of course, I’m not going to tell you how to beat him, but it was fun discovering how! Spy Bot Chronicles is a way fun platformer from start to finish.

Graphics

Look at all them pretty zones.

Spy Bot Chronicles is a very well polished game in both gameplay and graphics, the art style is similar to that of Toy Bot, most important bots will be floating spheres with un-attached hands and feet, decked out in some very cool accessories. They have a great bouncing animation while idle that gives them a bit more life, and Spy Bot himself has some very smooth animations. The few enemies that are present in Spy Bot Chronicles are also well animated, but there isn’t much else to say about them because of how few there are.

Sound

Every zone has a different theme, like the forest theme of the first zone, the underground cavern of the second zone, the lava theme of the third zone, and the industrial theme for the fourth and final zone. Spy Bot Chronicles has a soundtrack that fits the theme of each zone pretty darn well, and I am quite amazed at the level of quality behind the sound of the game. Definitely impressive.

And hey, if you don’t want to listen to the great soundtrack, you can start your iPod right from the options, it will shuffle all of your songs for you too!

Additional Comments

If I could complain about anything in the game, it would be about the controls and length of the game. The controls at times were a bit sticky, at times Spy Bot would seem to have a mind of his own and just wander off in a direction where my arrow key would get stuck. Negligible, but when you’re in a fight against two robots chucking bombs at you, you really need to have the most control over your character! Also, the length of the game felt a bit short, I literally finished it in less than two hours, but judging by the Toy Bot series, this will be an episodic type of game. I have no quarrels with that, and I am definitely looking forward to any future updates this franchise may have.

Conclusion

Spy Bot Chronicles is a fantastic game that is well polished, very fun, and has an impressive soundtrack. It may be a short game, but it is one of those games you just can’t put down until you’re done. Loved it from start to finish.

Score

MustTap Score: Silver Tap

Looks great and gives out some quality stuff!

Bottom Line
Spy Bot Chronicles is a very well-polished game from IUGO Media Entertainment that is along the same vein as their Toy Bot series, a wonderful side-scrolling action platformer that fun, simple to play, and challenging. One of the best platformers for the iPhone thus far, definitely check it out.

Screenshots




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